Thursday, March 11, 2010 3:58AM - By Chris Weiss
Originally announced back in E3 last summer, there hasn’t been too much new information on Sony’s motion-based controller lately. That all changed last night, when the company announced hoards of new details at the 2010 Games Developer Conference.
The new controller will get the simple-but-effective moniker PlayStation Move. The scheduled launch is for fall of this year. The controller will be available on its own, in a package with the PlayStation Eye camera and a game, or in a full console package. The Eye/Move/game package is anticipated to cost under $100. So far there’s no word of a pair of Moves package, so you may have to buy each one separately.
Thursday, January 7, 2010 9:30AM - By Chris Weiss
Gaming mice aren’t exactly known for their svelt, humble looks, but the new Cyborg R.A.T from Mad Catz takes it to a wholenotha’ place. We can’t say that the mouse doesn’t appear to offer plenty of gaming greatness, but it is a little intimidating to stick a hand down on–it looks as thought it could torture our digits in 14 different ways before leaping onto our face and slowly draining the life out.
Tuesday, October 13, 2009 11:00AM - By Jared Newman
One of the great things about the Playstation 3 is that you don’t have to get your lazy bum off the couch to enjoy some video games, but in any case, Blaze has a Playstation 3 motion controller to sell you. And it looks exactly like a Wii Remote, save for the black finish, the analog pad and the additional buttons you’d find on a traditional controller. All of which makes this claim seem kind of funny: “The BLAZE PS3 Motion Freedom 3D Controller has been ergonomically designed from the ground up (emphasis mine) to give superior gaming comfort when the going gets tough, ensuring you are in complete control no matter how full-on the game play gets!”
Tuesday, October 6, 2009 11:00AM - By Chris Weiss
Some journalists from Crunch Gear and other blogs got to do a tour of Microsoft Labs recently and had a variety of interesting projects and facilities to report back on.
The most interesting focal point of the tour was Microsoft’s pressure-sensitive keyboard, which works much the same as a regular keyboard, but registers the amount of pressure that you press the keys with toward producing different actions–such as producing versions of the letter in different sizes. The keyboard contains no keydown limit, so you can press multiple keys at once and register all of them. While it has a variety of potential applications, it would be quite well-suited to gamers who would be able to perform actions such as running and jumping simply by pressing the keys at different pressures. According to Crunch Gear’s Devin Coldewey, it worked very well for gaming purposes and was quite sensitive. Check it out in the video after the break.
Thursday, September 24, 2009 12:31PM - By mikepayne
Sony PS3 Motion Control Coming Next Spring – Sony has officially confirmed that their motion control system will arrive in Spring 2010. Are we excited? HELL YES WE ARE! We can’t wait to wave a magical little pink ball around the room, slashing zombies and throwing stones down a bowling alley. We’re not totally thrilled about the titles that will work with PS3 Motion Control just yet– so far, only Resident Evil 5, Little Big World and High Velocity Bowling will work with motion control. We’re not going to run out and buy one until My Little Pony: Pretty Pretty Petting Zoo, High Velocity Hollywood Liposuction, and Fantastic Tod’s Interior Decorating really show us what that cute little pink ball can do. In short, we salute Sony’s focus on next generation design sensibilities for it’s “me too” motion controller. Don’t mistake it for an ice cream cone, gamers. [more at gamercrave and crunchgear]
Thursday, September 17, 2009 3:59PM - By Chris Weiss
If you’re looking to truly dominate at every game you play, consider upgrading to a CM Storm’s Sentinel Advance gaming mouse. With a twin laser engine that utilizes Doppler Effect processing, you’ll get lossless performance and precise tracking no matter what you’re playing. The mouse internally stores up to 5 game profiles with macros, scripts and other customizations so that you can plug-in on any PC and get playing. Octoshade LED lighting allows you to further customize your Sentinel while an OLED display provides visual cues for seamless profile and DPI shifting . This one’s available in the U.K. for 50 pounds ($83). [CM Storm via Engadget]
Friday, September 11, 2009 11:00AM - By Jared Newman
Quick, someone tell ATI that they already make big-screen TVs bigger than matrix of monitors pictured above. It’s okay, though, because the ATI Radeon Eyefinity’s ability to feed up to six screens on a single card is still pretty admirable, even if you’d never actually do it. The 40-nm graphics chip has 2 billion transistors and can perform 2.5 trillion calculations every second, and no matter how you slice the screens, the Radeon Eyefinity can create images of 268 million pixels. Because when you’re playing Left 4 Dead, you need at least a million pixels just to survive the first wave of zombies. Acer, Dell, HP, MSI and Toshiba are reportedly getting ready to pack the ATI Radeon Eyefinity, but no word on standalone pricing. [VentureBeat and Hot Hardware via Engadget]
Monday, August 17, 2009 11:43AM - By Jared Newman
The VR Mach 4 Racing Simulator in our list of pricey gaming accessories was a little rich for our blood, but the Logitech G27 racing wheel comes closer. The leather-wrapped steering wheel comes with dual motor force feedback and an optical sensor, rotating 900 degrees. The gear shift attaches like a vice grip to whatever table is functioning as your car’s dash, and there’s a set of pedals with the requisite holey metal look. You’ll need either a Playstation 2, a Playstation 3 or a sweet Windows gaming set-up to use the Logitech G27, plus $300 and enough racing games to justify such an elaborate rig. Pre-orders for a September release window start now. [via CrunchGear]
Monday, August 17, 2009 10:30AM - By Jared Newman
Video games can be so engrossing that they tend to wipe the emotion off your face, but on those rare occasions where you chuckle, Sony wants to know about it. The company has submitted a patent for emotion detection in its Playstation Eye peripheral. It not only detects laughter from microphone, it reads the emotion on your face, causing the game to respond accordingly. The concept could be used for other media, such as film and television, but I’m interested to see how this could be applied in gaming. When video games start fast forwarding through cut scenes when they read the boredom on my face, I’ll be a happy man. [Siliconera via Engadget]